using sim-on-a-stick to overcome the digital divide
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Join Teaching with Sim-on-a-Stick group on Facebook: a group for all educators interested in teaching with Sim-on-a-Stick.
This group was initially created for Camie Rembrandt's SLMOOC17 webinar: "Beyond Second Life: Creating and Saving Virtual Worlds Offline", June 17, 2017.
The OpenSimulator Archive (OAR) function has existed since OpenSimulator 0.5.9. The facility does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded. However, OpenSimulator archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, region parcel data, the textures of objects and their inventories when loaded onto a completely different system using a different asset database. Source: OpenSimulator.org OAR is one of the most amazing and useful functions of OpenSim that we can use with SoaS. However, after learning about OAR files for the first time during a presentation, educators often become worried about its complexity. Granted: at first glance, working with OAR files can look like something too complicated to even try in class. Actually, loading an OAR file using just the basic command is extremely easy - and fast, too, depending on the size of the file you'
If you're interested in teaching with SoaS, the best place to start is this page: An Introduction to Sim-on-a-Stick After that, you might want to take at look at Teaching with SoaS Frequently Asked Questions . If you're a librarian, Using SoaS to Create Portable Virtual Libraries might interest you as well. Also, if you have questions about these topics, please consider joining Teaching with SoaS group on Facebook .
OAR and IAR files are very useful but they can be a bit confusing at first. OpenSimulator Archive (OAR) The OpenSimulator Archive (OAR) function has existed since OpenSimulator 0.5.9. The facility does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded. However, OpenSimulator archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, region parcel data, the textures of objects and their inventories when loaded onto a completely different system using a different asset database. Source: OpenSimulator.org OpenSimulator Inventory Archives (IARs) OpenSimulator Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR). This file can then be loaded into a different OpenSimulator installation. Like OpenSim Archives, IARs save all the necessary asset data required to fully restore the items including te
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